
The default Tilemap has a Cell Size of (XYZ: 1, 1, 0) Unity units. In the example below, the imported Sprites are 64圆4. The size of the Tile Sprites are also affected by the Cell Size property of the Grid parent of the Tilemap also affects the size of Tile Sprites as the Cell Size determines how many Unity units equal to a single Cell. For both Hexagonal and Isometric Tiles, measure the width of the Sprites at their widest. It is recommended to set this value to the width(in pixels) of a single Tile Sprite so that a Tile is equal to one Unity unit in width. This determines the size of the Tile Sprite when it is rendered on the Tilemap. Pixels Per Unit (PPU) - This value is the number of pixels that make up one Unity unit for the selected Sprite.Set Sprite Mode to Multiple when importing a Sprite sheet. Set to Multiple if it contains multiple elements, for example a Tile sheet that contains multiple Tile Textures. Sprite Mode - Set this to Single if the Texture contains only a single Sprite.Other Texture types are not supported for Tilemaps. Texture Type - Set this to Sprite (2D and UI).

For further information about each setting, refer to the documentation on Texture Type: Sprite (2D and UI). When importing Sprites for use in a Tilemap, use the following recommended settings. Select the imported images to view their Texture Importer settings in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary into your Unity Project by placing the Textures into the Assets folder. Import the individual Tiles or Tileset images for your Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay.

Importing and preparing Sprites for Tile Assets If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. The second method is to automatically generate Tile Assets from a selection of Sprites A 2D graphic objects.

There are two ways to create a Tile Asset in Unity the first method is to directly create a Tile Asset from the Assets menu.
